Our square Panna Field was developed in cooperation with Nike. Tactical and technical skills are the essence of the game, the idea being to keep the ball moving inside the low fences! The vandal-resistant Panna Field is made from galvanized steel and grating materials, so that it is not only tough and trendy to look at, but also requires little maintenance.
As a result, you can get plenty of action for a small investment. Further costs can be saved by affixing the Panna Field at ground level to asphalt, concrete or 50 x 50 tiles. The Panna Field can, of course, also be anchored to artificial turf or other surfacing by means of concrete footings.
FEATURES
- lots of fun at a low investment
- developed together with Nike
- tough, trendy design
POSSIBLE USES
- leisure businesses
- education sector
- sports associations
- playground associations
- public squares
MODELS
- Panna Field 4x6 metre
- Panna Field 10x7 metre
- Panna Field 13x9 metre
- Custom-built dimensions (using standard components)
MATERIALS AND TREATMENT
Posts: steel, galvanised and coated if required
Gratings and goals: steel galvanised
COLOURS
Posts: RAL 9005 Jet black
REQUIRED SURFACE AREA
- Panna Field 6x4 metre: 7 x 4.3 metre
- Panna Field 10x7 metre: 11 x 7.3 metre
- Panna Field 13x9 metre: 14 x 9.3 metre
RULES OF THE GAME
Panna:
You play 1v1 and the aim of the game is to score a "Panna". This means playing the ball through your opponent's legs (a nutmeg). The Panna is only valid if you regain possession of the ball after playing it through their legs. A Panna played off the boards also counts. A Panna means sudden death – the game is immediately over. If the ball is played through the opponent's legs and goes directly into the goal, it does not count as a Panna, but as a regular goal. If no Panna is scored, the game ends after 3 minutes and the total number of goals decides the winner.
Coin Toss:
Before the match begins, a coin toss decides which player starts with possession. The player who is higher in the standings gets to call first: heads or tails.
Scoring:
A goal only counts if it is scored from the opponent's half of the pitch. After 3 minutes, the final score is determined by the number of goals scored.
Duration:
A match lasts 3 minutes. The clock is not stopped for fouls or other delays. In the event of a draw, an extra time period of 30 seconds is played. During these 30 seconds, 'sudden death' applies for the first goal scored. If it is still a draw after this, a second extra period of 30 seconds is played.
Draw:
If the match is still tied after the 1-minute extra time (two 30-second periods), the winner is decided by a coin toss. The player who lost the coin toss at the start of the match gets to call first: heads or tails.
15-Second Rule:
When a player is in possession of the ball, they must make an attempt on goal within 15 seconds. If a player holds onto the ball for longer than 15 seconds without shooting, the referee blows the whistle and possession goes to the opponent.
Ends / Halves:
Players do not change ends during the match.
The Panna Field is fixed to asphalt or concrete using chemical anchors. In case of installation in regular paving stones, 300x300mm concrete foundations can be used. After installation, the bolts are covered with a rubber cap.